June 5, 2003

Still more Planetside

I keep coming back to it because there’s definitely something there. Planetside is compelling, and adds a lot of depth to the standard, boring first person shooter.

Even though the experience comes in big giant chunks still, I’m still advancing pretty slowly. With levels come certification points, which you use to get access to new types of gear, vehicles, or armor, as well as new abilities, like engineering and hacking. I really think it’s more useful to have a couple of level 5 or 6 characters with different specialties than a single level 20 character with all sorts of fancy implants and skills. The implants really don’t do that much, and with a single armor upgrade and two engineering, medic, or hacking upgrades you have the same level of skill as someone who is level 20 and a master hacker. That’s just not right.

I’d like to see some new implants that really add something to the game, or make the vehicles a tiered system. In order to get access to the big APC, you first have to have the small APC cert. In order to get the gunship, you would have to get a cert in the stealth ship category. If they were to do such a thing, they’d have to either give more than one cert point at certain levels, or add some levels and make leveling easier. Right now, it seems kind of difficult sometimes.

I talked with one of our game columnists about it today, and our general consensus is that it’s a lot of fun, but it’s definitely not worth $160 a year, and they need to fix some of the server side lag issues.

Also, my entire company went bowling tonight at the Sea Bowl in Pacifica. We had a rootin’ tootin’ good time. There’s nothing like taking 120 people who play videogames for a living, giving them free beer, and a bunch of 15 pound rocks to throw at some wooden sticks.

That is all.

///Will | Games | Email this entry
Comments