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I hear a lot of jokes about my name. None of them are funny.
My fiancee Gina plans events for World Travel Meetings and Incentives. We live in a loft in San Francisco, and can occasionally be found flying kites at various spots around the city. If you're on Xbox Live, look me up. My gamertag is Willski.
February 9, 2004
F-Zero GX
I’ve always held a bit of a soft spot for F-Zero games. The original on the Super Nintendo was the ultimate high speed racer. All those years playing Spy Hunter that I trained myself not to blink for extended periods of time finally paid off. Then came F-Zero 64, a worthy addition, taking full advantage of the shift to 3D tracks. Like many of the other first-party Gamecube games I’ve played, this isn’t any radical re-imagining of an older game, but an improved version of the last game that’s been polished to a shiny, shiny sheen.
The problem is that there’s really no reason to play this game, if you already played the Nintendo 64 version, unless you were just fiending for more high-speed racing fun.
It’s true, there are some innovative track designs, and there are loads of new vehicles to unlock and experiment with, and I haven’t finished all three main racing circuits to see if there’s an uber-hard fourth circuit at the end, but there’s just not enough to the game as it is to keep me playing. I’m much more likely to actually play some single-player Mario Kart than to sit down for an hour of F-Zero GX. Even the fun novelty tracks, like the one where you ride the outside of a cylinder, aren’t that challenging, they’re just different.
I guess the other alternative is that my nerves are shot due to my advanced age. Maybe I just can’t handle the unblinking, constant, high-speed tension that this game invokes. I’ll play it some more, at least until I get an invite to another game of Links 2004.
///Will | Games | Email this entry
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