March 8, 2005

Splinter Cell: Chaos Theory


I just finished writing the review of Chaos Theory, and I have to say that the kids up at Ubisoft Montreal have really done a bang up job with this game. It’s one of the few series I’ve played that just gets better every iteration.

In addition to the objective-based two-on-two multiplayer in the previous version, Chaos Theory also adds two-player co-operative multiplayer. Gina and I spent a couple of hours mucking around with it last night, and it’s super-sweet.

By working as a team, you and your partner can hoist each other into otherwise unreachable areas, take out guards in new and exciting ways, and make a general nuisance of yourself. It’s such a blast on the PC that I think I’m going to have to pickup a copy for the Xbox so I can play with my Official Xbox mag buddies on Live.

Single player is both more challenging and less frustrating than Pandora Tomorrow. In addition to doing a better job of spelling out the objectives, you can now save the game anywhere. That means no more useless repetition of the same portion of the level ten times until you get it just right.

Ubisoft also added completion stats at the end of every single player mission. Not only do you get a comprehensive kill count, the game tells you how many times you were spotted, how many bodies were found, and how many alarms you tripped, then it spits out a numerical score. Hitting 100% requires high skill. Not only can you not kill or knock out any enemies, you can’t even be seen.

Chaos Theory is a must buy in my eyes.

///Will | Games | Email this entry
Comments

i put it on my gamefly queue =o

Posted by: kogarne at March 9, 2005 08:10 AM